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Little Monsters
Project type
2D action shooter
Date
May 2021 - June 2021
Location
Santa Cruz, CA
Role
Lead Programmer and QA Tester
Itch
Custom
Software: Construct3 and HTML
Team
Samuel Zhang: Programmer & QA
Brian Liu: Programmer & Asset Designer
Christy Yuen: Artist & Narrative Writer
Synopsis:
A top-down 2D bullet dungeon game created in the Construct3 game engine. Player controls a scientist and fights their way through rooms of slimes to make an escape out of the dungeon. Includes a static tile map, original sprites, and UI art.
Project Overview:
In my Foundations of Game Design course at UCSC, I worked in a team of three to create a two-dimensional graphical game that can be played on a web browser. Over the course of 2-3 weeks, we designed all of the game assets, programmed the mechanics/gameplay in Construct 3 using Javascript, and wrote engaging narrations.
Responsibilities:
- Programmed player-character controller and movement, enemy AI follow, onscreen UI, camera functionality, and health system
- Debugged and tested game through multiple iterations
- Designed bullet feel and controls
My Contributions:
For this project, I was the main gameplay programmer while my teammates handled assets and art/narration. I was responsible for iterating on feedback and fixing bugs in the gameplay whenever one was brought up. I made sure to polish the movements of the characters and camera focusing on the playable character.













